

The changes aren't exactly sweeping, but the do provide a healthy number of quality of life improvements to justify seeing what's changed. Previously, players would sometimes have to exit Halo Infinite completely to rejoin, which was frustrating.įinally, there were a few general fixes to Halo Infinite's campaign mode, such as audio logs playing the correct audio after completing the final campaign mission. That, too, has been a persistent issue with Halo Infinite, and Halo: The Master Chief Collection has faced similar issues since it launched. One of the biggest Xbox-centric improvements is available for Xbox Series X's Quick Resume feature, with Halo Infinite now featuring a more reliable reconnection process after suspending Halo Infinite. RELATED: Halo Player Goes On Incredible Killing Spree in Halo Infinite Audio mixing is also getting some love, with the patch notes specifically citing improvements to sound effects. First-person animations got some updates to make them look smoother at all framerates, a persistent complaint among the fan base. Clocking in at 1.3 GB, the new improvements come from Halo Insider feedback and support tickets that have been submitted by the community.
#HALO INFINITE SEASON 3 PATCH NOTES UPDATE#
The new update provides a range of fixes for both the singleplayer and multiplayer components of Halo Infinite.

Luckily, a new mid-season update is on the way, and it just may have enough oomph to pull some players back in. However, issues with the progression system fueled a wave of criticism, and Halo Infinite seems to be losing some momentum.

Debuting to acclaim for its surprise launch and refined gameplay, it saw a rise to the top of Steam's concurrent player charts for a decent chunk of weeks. Halo Infinite's launch has been storied, if nothing else.
